Dying Light 2: 12 Little Details You May Have Missed In The NEW Gameplay!




Breaking down all the little bits and pieces of Dying Light 2’s new, huge gameplay drop!
Dying Light 2 Interview: https://www.youtube.com/watch?v=3sR4-iFBO1c

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33 thoughts on “Dying Light 2: 12 Little Details You May Have Missed In The NEW Gameplay!

  • August 15, 2020 at 11:30 am
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    There were deer in the trailer so that made me wonder if there is going to be hunting in the game

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  • August 15, 2020 at 11:30 am
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    Did anybody else notice that the minute you get inside of the truck (with Steve) there is a little icon (on the seat) that prompts you to sit down. What happens if you don't? Are you not presented with the choice to threaten Steve?

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  • August 15, 2020 at 11:30 am
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    I think it would be good to find a way to make it so that you don't have to replay the whole FREAKIN' GAME in order to change one little choice you made, because of autosaves. That would suck. Maybe they could implement a system like in Detroit: Become Human, where you can go back to a specific choice and start there.

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  • August 15, 2020 at 11:30 am
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    Another neat thing some people might not have seen is in the dark zone when they throw down the flare the immunity bar gets refilled because the uv is killing off the infection

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  • August 15, 2020 at 11:30 am
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    Bro you forgot to mention that you can see bozak arena when aiden looks around in the city you can watch best gamer Ali video on the demo it was made three months ago

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  • August 15, 2020 at 11:30 am
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    This game is going to ROCK! Mark my words. They been taking thier time and taking in feedback from players for years.

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  • August 15, 2020 at 11:30 am
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    i like that quests and npcs move on if you dont show up wich is a kingdom come fashion and thats fucking awsome

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  • August 15, 2020 at 11:30 am
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    Hopefully the focus and emphasis of npc doesnt ruin the mindless zombie head bashing fun dying light 1 had. Aso i feel like grappling hooks and glider ruin the intensity and fear of being on foot. Dead island may not be as good as dying light but because you cant climb or grapple hook away the fear around corners are greater.

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  • August 15, 2020 at 11:30 am
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    Man im so hope this game won't get downgraded to much. Im so sick of games looking so Perfect when they show them off but then look pretty average graphics wise on release.

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  • August 15, 2020 at 11:30 am
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    I’m really happy about the modded weapon switches. I always ran with a the blood leech mod because I hated the whine of the fire or electric weapons.

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  • August 15, 2020 at 11:30 am
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    I really wished their parkour was more like Mirror's Edge but it's still just a weird jumping animation. I don't hate it, but it could be better. Just saying.

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  • August 15, 2020 at 11:30 am
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    Why can't we just go in the truck when the truck is not running(at the start)
    Then kick out the driver then kill the remaining enemy then help Frank

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  • August 15, 2020 at 11:30 am
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    Dying Light 1 is super fun but the story is horrible!! But it seems their focusing on story again which sucks for me.

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  • August 15, 2020 at 11:30 am
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    I hope that we'll be able to turn some of the HUD elements (those question marks and the yellow skull) off. Otherwise the game does look promising so far

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  • August 15, 2020 at 11:30 am
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    I wonder if, when playing coop, we could split the group to complete different timed objectives

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  • August 15, 2020 at 11:30 am
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    I still Can't rap my head around they put a stamina bar for climing but not running ? It kinda makes no sense

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  • August 15, 2020 at 11:30 am
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    Both drop kicking enemies and uv lights used on camps/bases for protection were in the previous game. I would imagine youve played the first game before and just forgot these things

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  • August 15, 2020 at 11:30 am
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    I kinda hope seizures play a bigger role in this game. I kept forgetting that Kyle was even supposed to have them in the first game.. I'd be interesting (terrifying and frustrating too) to occasionally get stuck after a stressful fight/chase or winded by sezuires from the infection

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  • August 15, 2020 at 11:30 am
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    2 questions:
    Do you think we'll be able to keep the physical abilities we acquired from the first game?
    How does this story connect to the story of the first game?

    Reply

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