The Super Nintendo in 1991 | Classic Gaming Quarterly




Episode 50 – When the Super Nintendo launched in August of 1991, its launch lineup was solid, but small. The legendary Super Mario World was of course the pack-in game, but the only other games on the shelf that day were Pilotwings and F-Zero. While Sega would latch on to the fact that, having released two years prior, the Genesis had a much larger library, several games were released on the Super Nintendo in 1991 that have come to be considered absolute classics on the system. Gradius III, one of the best shooters on the console, came out about a week after launch, and other noteworthy titles released that year include ActRaiser, Final Fantasy II, Super Ghouls’n Ghosts, and Super Castlevania IV.

Show Notes:

– That is veteran character actor “Mike Starr” in the SNES commercial at the beginning of the video.

– This is the longest “documentary” style episode I’ve ever made, at just over 1 hour long.

– The Legend of Zelda: A Link to the Past was originally announced as an Autumn 1991 release, but the game was delayed until early 1992.

– Work began on this video in June of 2017, and the episode was finished 10 minutes before midnight on December 31st.

– All gameplay footage was captured using an RGB-modded model 2 Super Nintendo upscaled through a Framemeister and recorded using an Elgato Game Capture HD.

Music courtesy of Kevin MacLeod (www.smartsound.com/royalty-free-music/i­ncompetech)

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22 thoughts on “The Super Nintendo in 1991 | Classic Gaming Quarterly

  • October 24, 2020 at 2:07 am
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    i grew up a SEGA fan and owned a Genesis. it wasnt until 10 years ago when i got into emulation that i found out about the SNES. what an amazing system with its own set of games like Super Mario World the DKC franchise Pilot Wings Mario Kart among others

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  • October 24, 2020 at 2:07 am
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    The Super Famicom/SNES had an absolutely KILLER early library. F-Zero- Absolute classic. Super Mario World- Absolute classic. Super Ghouls and Ghosts- Absolute classic. Final Fantasy II- Absolute classic. Super Castlevania IV- absolute classic. Actraiser- Absolute classic. Final Fight, Gradius III, and UN Squadron were merely okay, but there really were no straight up terrible games among the early library.
    Ultraman, I suppose was pretty terrible… ugh. Many of these games stood among the best examples of their respective genre even five years later, when the system was on its way out.
    Final Fantasy II was just such a huge and epic JRPG, at a time when we didn't really have those in America. The closest thing for an RPG with that kind of depth (and actually more) would probably be playing something like Ultima VI on the PC, but that kind of hardware was completely out of reach for a lot of people given the cost. Sim City for the SNES was a full-fledged computer-style complex simulation game, the likes of which console gamers hadn't been able to access much previously. The idea of playing SimCity in 1991 on a $200 machine instead of a $2000+ machine was pretty cool.

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  • October 24, 2020 at 2:07 am
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    As a kid, I always thought LIfeforce WAS Gradius II, since the proper Gradius II was never released on the NES in America. Going over to a friend's house and playing Lifeforce in two-player simultaneous co-op (at a time when that was still rare) is one of my best early gaming memories.

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  • October 24, 2020 at 2:07 am
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    Still one of my all time favorite systems. The "Actraiser" games are great games that are highly underrated. And Cupman has nothing on Super Ghouls and Ghosts in terms of difficulty. Loved the shooters "Axelay", "Gradius 3" and "Super R Type." And Earthworm Jim was amazing. So were the Super Star Wars games.

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  • October 24, 2020 at 2:07 am
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    in those days if nintendo would have clever like today's apple they would be richest company of the world today

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  • October 24, 2020 at 2:07 am
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    Up, up, down, down, left, right, left, right, b, a, start. It's a secret code not many people know it

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  • October 24, 2020 at 2:07 am
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    Forgot to mention, Paperboy 2, Lagoon, D-Force and Super Off Road. They were also released in 91.

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  • October 24, 2020 at 2:07 am
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    007 Golden Eye and Kobe Bryant’s basketball we’re two ground breaking games thanks to SNES

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  • October 24, 2020 at 2:07 am
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    As a side note to the Dragon Warrior/JRPG bit, Dragon Warrior was actually mostly responsible for a law going into effect in Japan that new Dragon Quest games could only be released on a Saturday, because people were skipping school to wait in line for new releases as of DQ3.

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  • October 24, 2020 at 2:07 am
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    I still regularly listen to the Orchestral version of the Actraiser Medley. The orchestrated version is great, and I encourage anyone to give it a listen if you're a fan of Yuzo Koshiro's music.

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  • October 24, 2020 at 2:07 am
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    I'm so glad this video was suggested to me. Your research and level of detail, as well as production values and editing are spot frigging on. And one piece of praise I want to heap is your pronunciation of Japanese words and names. There are so many people who have chosen to make retro/classic gaming channels, and naturally a lot of that subject revolves around Japan. Yet some narrators' elocution when it comes to Japanese, ranges from miserable to "lolwut?". I think it's awesome that, either you already knew how to pronounce things correctly, or took the time to research that as well. Either way, kudos, man. It's music to my ears haha.

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  • October 24, 2020 at 2:07 am
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    Andore is spelled as such because it is how the name "Andre" is written/pronounced in Japanese when transliterated into Katakana. So it's pronounced "Ahn-doe-ray", not "Ann-door" like some people say it. (Think the name of the game Axelay) Just like "Galsia" from Streets of Rage is likely supposed to be "Garcia", but it got translated/transliterated poorly.

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